Unreleased Timesplitters Project - Material Art

Here are a few of the materials that I made during my time at Free Radical Design. As I was originally brought on as a landscape artist my materials are more landscape focused. All of these materials were created in Substance Designer and are 100% procedural. I learnt a lot about designer during my time here and have enjoyed every second of it.

I was also responsible for setting up the landscape materials during my time at Free Rad, which involved a lot of work inside of Unreal 5 to be able get the landscape material to blend correctly and work with Runtime Virtual Textures. I also had to set up physical materials for each layer of the landscape so that I could get foliage to spawn correctly on each individual layer.